Nearly One Million iOS Jailbreaks Over the Weekend

Jailbreak Information

Following Friday’s Absinthe release, nearly one million iOS devices were jailbroken over the course of the weekend.

Given the recent chatter about the near-feature-completeness of iOS, such a statistic serves as a novel reminder of the veritable wealth of opportunity for expansion within the iOS environment. Outside of Apple’s dominion, casual developers have carved their own utility out of the mobile operating system, sometimes relying upon routes openly decried by Apple. Granted, there are some whose jailbreaking intentions are somewhat nefarious, but I tend to think the community of tinkerers serves as an — evidently — large reminder of the potential for growth for iOS.

That’s not to say that I expect significant changes in Apple’s philosophy toward its software, rather, I simply find hope for the longevity and growth of the mobile operating system in such a niche and intelligent community.

Familiar Is Not a Design


Reflecting upon the recently revealed Quasar app for jailbroken iPads, Matt Gemmell has written an article dripping with importance regarding design. Matt writes:

Unconsidered design (or lack of design) tends to simply gravitate towards the familiar, which is a natural instinct when we’re lost in some way. The desktop windowing metaphor is familiar from older computing devices… and that’s all. Its suitability to the iPad’s form factor, usage scenarios, and current app interaction models was not considered. It introduces additional frames of interaction and cognitive load, and disregards the interaction heritage and environment of the platform.

Quasar was not designed, but rather only implemented. It’s the classic outcome of closed, engineer-based thinking.

Experiences should be designed. If your interface will be used by humans, you need to design it for humans. Familiarity may well be a factor to consider in that design, but it’s by no means the only one - and it’s almost always trumped by context.

All users of technology have a vested interest in the integrity and accessibility of experiential design. Although experimentation is certainly valuable, Matt has struck upon an endlessly important note in a characteristically well-written manner.

Read the original in its entirety.