"Angry Birds Meets Codecademy"


John Pavlus writes for Co.Design:

The key to learning to code is learning to think like a computer—which is a hard thing to do. “It requires structured thinking, ability to abstract details away, and there’s little margin for error—one little typo and your program might do something entirely different from what you wanted,” says game developer Rui Viana. “The real world just doesn’t work like that, so it’s hard to get your head around it.” Which is precisely why Viana created Cargo-Bot, a simple iPad app that turns “thinking like a computer” into a genuinely addictive puzzle game. It’s like

Angry Birds crossed with Codecademy, and it’s total genius.

Although I haven’t had a chance to dabble with the app yet, I’d be lying if I said the last sentence hasn’t piqued my interest.

Cargo-Bot is available here.

Content Consumption and Content Creation

When the iPad was first released, many naysayers were quick to classify it as a means for content consumption rather than content creation. So you can watch videos, you can check Facebook, and you can tweet, but supposedly nothing further.

Today, Codify for iPad was released on the App Store. What is it? It's a visual programming environment for the iPad. It allows the end-user to create games for an iPad on an iPad.

Seems to me that most of the initial criticisms are starting to crumble.